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Board Game Introduction
1 to multi-player games
Two Players Board Game
2-4 Players Board Game
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    1 to multi-player games
Andean Abyss



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Enter Code 981964:



(10) testing website
2016-09-20 - support

(0) very complicated game where everyone plays differently. Nice looking board game but requires some learning ...
2014-03-16 - Kaden

ASYMMETRICAL ROLES IN WAR STRATEGY

Andean Abyss takes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.
A New Kind of Card-Assisted Wargame

From the award-winning designer of Wilderness War and Labyrinth, Andean Abyss features unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.

Multiplayer, 2-Player, Solitaire

Andean Abyss provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 14
Category1: War Strategy
Category2: Area Control
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2012
CO2



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Enter Code 658722:


ONE PERSON WINS OR EVERYBODY LOSES

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects, and to invest in their implementation.

If the pollution isnt stopped, its game over for all of us.

In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others.

In CO₂, each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project, or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.

Money, CEPs, Green Power Plants that youve built, UN Goals youve completed, Company Goals youve met, and Expertise youve gained all give you Victory Points (VPs), which represent your Companys reputation – and having the best reputation is the goal of the game ... in addition to saving the planet, of course.

Minimum Players: 1
Maximum Players: 5
Age & Difficulty: 12
Category1: Worker Placement
Category2: Resource Management
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2012
Ricochet Robots



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Enter Code 202606:


RACE TO FIND THE LEAST MOVE FOR ROBOTS

Ricochet Robots is less of a game and more of a puzzle, which explains why theres such an odd number of solutions possible. Theres a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards. Placed on top of the surface are four robots. The idea for each turnpuzzle is to get the like-colored robot to a randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots that will enable them to move the required robot to the target in the fewest moves.

Minimum Players: 1
Maximum Players: 15
Age & Difficulty: 10
Category1: Puzzle/Maze
Category2: Real Time
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 1999
Ghost Stories



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Enter Code 683899:


ONE OF THE HARDEST COOP GAME

Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts which will appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tiles special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the villages tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 12
Category1: Cooperative
Category2:
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2008
Romolo o Remo?



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Enter Code 894715:


AREA CONTROL WITH WORKER PLACEMENT

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesnt exist a better place for a new city!

The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – dont want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?

In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a players possibilites, and soldiers, mercenaries, and war declarations can change the games storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 14
Category1: Worker Placement
Category2: Area Control
Rating: Not Rated
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2013
Gravwell: Escape from the 9th Dimension



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Enter Code 817200:


SPACESHIP RACE BASED ON GRAVITATION

In Gravwell: Escape from the 9th Dimension, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isnt always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route – but with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round – picking up three pairs of two cards, with only the top card of each pile being visible – giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didnt expect, you wont always be heading in the direction you thought you would! Each player holds an Emergency Stop card that he may tactically play only once per round to avoid such a situation.

Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 10
Category1: Race
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2013
Room 25



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Enter Code 327911:


25 ROOMS TO FIND AN EXIT

Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor? Each turn, the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal.

Room 25 includes five different playing modes, from full cooperation to a solitaire game.

Minimum Players: 1
Maximum Players: 6
Age & Difficulty: 10
Category1: Bluffing
Category2: Deduction
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2013
Rorys Story Cubes



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Enter Code 632476:


PUZZLE, MEMORY, CREATIVITY, ASSOCIATION, IMAGINATION, SOCIAL

Heres a game thats enormous fun and will sharpen your wits and hone your imagination. The 54 images were designed by Rory OConnor of Ireland, a trainer in creativity and creative problem-solving. They can be used to arrive at answers or decisions in an indirect and ingenious way.

Originally Rory had put the images on the faces of a Rubiks Cube, and players would turn the Cube to scramble the images, then choose one side to play with. Kate Jones of Kadon Enterprises suggested putting the 54 images on 9 separate cubes, to allow for quicker ways to generate more varied combinations, including conceptual puzzles. Rory readily agreed, having considered the 9-cubes idea himself earlier. At a creativity conference held at Kadon headquarters in May 2004, a prototype was whipped up, and in 2005 Kadon launched the cubes version of Rorys Story Cubes.

Each jumbo 1 cube has 6 images or icons, with a total of 54 all-different hand-inlaid images that can be mixed in over 10 million ways. You roll all 9 cubes to generate 9 random images and then use these to invent a story that starts with Once upon time... and uses all 9 elements as part of your narrative.

Play it as a game for one or more players, or as a party game for three or more. Or play it as an improv game where each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor.

Full instructions include several other ways to use the cubes to solve problems, break up writers block, enhance your imagination and heighten your ability to find unifying themes among the diverse images. Interpret or get at the meanings of your answers more quickly. Its fun, easy, and mind-stretching.

As a puzzle the cubes will really give your imagination a work-out. Youll practically feel both sides of your brain dancing. The challenge: Fit the 9 cubes into a 3x3 square. Now examine the cubes in any one row and turn them so their tops have something in common. Do this for all 3 rows. Explain your choices, or challenge another player to identify the element they share. More than one answer may be right, and there are thousands of possible combinations.

Minimum Players: 1
Maximum Players: 12
Age & Difficulty: 5
Category1: story telling
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2005
Catan Dice Game



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Enter Code 694519:


DICE ROLLING, COLLECT RESOURCES AND BUILD SETTLEMENTS

Like all the other games of the Settlers of Catan series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card.

To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.

The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 7
Category1: Luck driven
Category2: Resource Management
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2007
Love Jenga



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Enter Code 623870:


WOOD WITH LOVE

On top of the rules for traditional Jenga, each time you draw a brick, you must read whats written on it and answer the question or do what youre told to. As the title let you guess, some of the questions are love-related.

Minimum Players: 1
Maximum Players: 10
Age & Difficulty: 15
Category1: dextility
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2006
At the Gate of Loyang



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Enter Code 861878:


WIN BY A POINT OR TWO

At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a biddingdrawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.

Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 0
Category1: Cards
Category2: Resource Management
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2009
Katamino



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Enter Code 451873:


The game consists of 12 different pieces constructed of right angled blocks so each piece is made of 5 squares. (Think Tetris pieces, but 5 squares instead of 4.)

An old version of the game had only 10 pieces; the completely straight 5 square and the 5 square plus sign were not included. Both versions also have a bunch of filler pieces of 1 or 2 squares.

The gameboard is constructed with a movable divider so one can take sets of 4 up to the whole set of 12 pieces and form them into a 5 block by X rectangle. (Where X = the number of wood blocks in your set.)

The two or three player strategy game is accomplished on a square board divided into 64 smaller squares. Players take turns to place a piece on the gameboard. The first player who cannot place a piece anymore loses. (Similar to Blokus)

The two player puzzle game mode is accomplished by dividing the board into two sections, each player chooses five blocks and are also given 4 small filler blocks of 1 and 2 squares. The first one to fit all their blocks perfectly into their half of the rectangle board, wins.

Minimum Players: 1
Maximum Players: 2
Age & Difficulty: 3
Category1: Abstract Strategy
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2002

Town Center




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Enter Code 122864:


BUILD THE BEST TOWN

In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 12
Category1: Abstract Strategy
Category2: Area Control
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2014
Jenga Truth-or-Dare


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Enter Code 227753:


Jenga Truth-or-Dare is just the original Jenga (1986) with two-thirds of the blocks colored orange-and-purple and containing truth-or-consequence-type questions on them. The remaining third of the blocks are the original color, and can be written on with erasable markers so that players can make up their own truth-or-dare questions. The player that pulls the block out of the Jenga tower needs to answer the question or perform a dare before he stacks the block on top of the tower.

Minimum Players: 1
Maximum Players: 8
Age & Difficulty: 8
Category1: dextility
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2000
Set



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Enter Code 736786:


WHO SEES A MATCH QUICKER?

In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined.

All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set.

To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards arent replaced after someone claims a set.) Whoever claims the most sets wins!

Minimum Players: 1
Maximum Players: 20
Age & Difficulty: 6
Category1: Abstract Strategy
Category2: Real Time
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 1988
Viceroy



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Enter Code 706910:


A RACE TO BEST RESOURCES MANAGEMENT

Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar, they recruit a variety of allies and enact various laws. These cards allow players to develop their states military and magical might, increase their authority, and get precious gems they need to continue expanding their nation.

As the game progresses, each player builds his own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources, more cards, or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner!

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 12
Category1: Abstract Strategy
Category2: Resource Management
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2014
Shakespeare



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Enter Code 900086:


BEAUTIFUL THEMATIC WORKER PLACEMENT GAME

The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes. Its the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history!

In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the plays performance at weeks end.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 13
Category1: Worker Placement
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2015
the bloody Inn



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Enter Code 724366:


HORROR GAME OF HAND MANAGEMENT

In The Bloody Inn, you are one of the competitive innkeepers, bent on amassing the most wealth. Unfortunately, your morals hinder you from robbing your guests… at least while theyre alive. Fortunately, your scruples have no qualms with murder. Of course, you cant just have dead bodies piled everywhere: Its bad for business, and besides, what if the police drop by for a visit? Its all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price, after all!

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 14
Category1: tile placement
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2014
Castles of Mad King Ludwig



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Enter Code 397064:


PUZZLE AND TILE LAYERING FOR OPTIMIZATION VICTORY

In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now hes commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle hes building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the Kings demands, which change each game. Whoever ends up with the most castle points wins.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 13
Category1: Puzzle/Maze
Category2: tile placement
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2014
Mow Money



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Enter Code 371521:


ANOTHER QUICK AUCTION GAME

Spring has arrived in Walkerville, and the lawns are coming back to full life after the long, cold winter. In Mow Money, you and up to five other players compete as start-up landscape company owners armed with a push-mower, a few bucks, and big dreams of growing your businesses into landscaping powerhouses. The property owners in Walkerville generally award contracts to companies that agree to work for the lowest pay, but sometimes having a good reputation will sway the auction in your favor. Through cunning management of bids and odd jobs, your goal is about earning the best reputation — and while in this game reputation matters most, in the end, having a few extra bucks wont hurt.

Minimum Players: 1
Maximum Players: 6
Age & Difficulty: 10
Category1: Auction/bidding
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2015
Siggil



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Enter Code 682801:


Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping!

Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards, each associated with a family and a number. All cards are thoroughly shuffled, including spirits, then placed level-by-level, overlapping face down and face up, according to a simple form called a Siggil. The game includes description to build several Siggils like: The Pass, The Turtle or The Pyramids.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 8
Category1: Cards
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2014
The Gallerist



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Enter Code 907807:


This age of art and capitalism has created a need for a new occupation - The Gallerist.

Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.

Theres a lot of work to be done, but dont worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 13
Category1: set collection
Category2: Worker Placement
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2015
Wombat Rescue



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Enter Code 667878:


Did you know that wombats poop cubes? It’s true! Scientists theorize that, due to extremely poor vision but an excellent sense of smell, wombats use their poop cubes as “smell markers” to help them navigate their environment. Because their poop is cube-shaped it is less likely to roll away or be moved.

You play as the mama wombat of your tribe. The dastardly dingo has stormed your burrow and chased away 4 of your baby wombats! You will need to eat and digest food in order to produce poop cubes, with which you will build smell areas so you can navigate your environment, find your baby wombats, and bring them home. The player who best plans their smell areas and moves most efficiently will prove victorious!

The object of Wombat Rescue is to be the first player to find all 4 of your baby wombats and bring them home.

Minimum Players: 1
Maximum Players: 4
Age & Difficulty: 10
Category1: pick and deliever
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2015
Dungeon Twister Prison



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Enter Code 847595:


STRATEGY MINIATURE CUSTOM BOARD GAME

Dungeon Twister 2: Prison will re-launch the Dungeon Twister franchise with second edition rules. It will contain 16 miniatures, new rooms, new characters, a tutorial in 5 scenarios, a larger box and best of all, rules for Solitaire play!

Solitaire play features six levels of difficulty to provide a challenge to even the most experienced of players.

The Second Edition rules include a 5-step scenario-based tutorial. The introductory level is simple enough for an eight-year-old to learn.

This product will be backwards-compatible with all existing Dungeon Twister products.

Asmodee Publisher Blurb:

Fight, get out or die

Dungeon Twister is a strategy game for two players. You control a team of eight adventurers with varied and necessary abilities. Your objective: to escape from the Dungeon.

Unfortunately, in front of you lies a vast labyrinth of dangerous rooms which can rotate thanks to the astonishing mechanisms constructed by dwarves. These deadly traps and twistings to prevent you from escaping would be enough of a challenge by themselves, but you also face another group of adventurers with the same goal as yourself. Without relying on dice, Dungeon Twister calls upon all of your tactics and strategies, your ability to bluff, your anticipation of the danger and your management of combat and action cards.

Minimum Players: 1
Maximum Players: 2
Age & Difficulty: 12
Category1: Scenario Based
Category2: Abstract Strategy
Rating: 5
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2009

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