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Board Game Introduction
1 to multi-player games
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    4+ Players Board Game
Shadow Hunters



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Enter Code 468414:


A GAME OF HIDDEN ROLES

Shadow Hunters is a survival board game set in a devil-filled forest in which three groups of characters – the Shadows, creatures of the night; the Hunters, humans who try to destroy supernatural creatures; and the Neutrals, civilians caught in the middle of this ancient battle – struggle against each other to survive.

You belong to one of these groups and must conceal your identity from others since you dont know who you can trust – at least not initially. Over time, though, someone might decipher who you are through your actions or through Hermit cards, or you might even reveal yourself to use your special ability.

The key to victory is to identify your allies and enemies early because once your identity is revealed, your enemies will attack without impunity using their special abilities like Demolish, Teleport, and Suck Blood or equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious – or a civilian, in the right circumstances, might claim victory.

The 2011 edition of Shadow Hunters from Z-Man Games includes the Shadow Hunters Expansion Kit, a set of ten new characters previously sold separately.

Minimum Players: 4
Maximum Players: 8
Age & Difficulty: 13
Category1: Secret Roles
Category2: partnership
Rating: Not Rated
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2005
Ca$h n Gun$



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Enter Code 454925:


SOCIAL GAME OF COURAGE, BLUFFING, AND NEGOTIATIONS

In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game!

Ca$h n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? Its simply killing!

On each turn, a player will assume the role of The Don, and will call out the steps in gameplay.

Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods.

After that, the Don of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: Bang!, Bang! Bang! Bang! or Click! Click! from a set of 8 cards: 2 Bang!s, 1 Triple-Bang! and 5 Clicks!), and then count down to all of the players aiming their guns (real foam guns).

Each player will take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to Chicken Out and remove themselves from the skirmish. If they choose to back down, they will get a Chicken token which will deduct from their ill-gotten gains at the end of the game.
But all players have to Chicken Out at the same time, using a countdown like the aiming.

The remaining players will resolve the shootout showing their cards. First all Triple-Bangs! wound the players there are aimed at. If now still aiming players with Bang! cards are aiming, those wound their targets. Click!s are only bluffs and do nothing. If you are wounded during the standoff you will not participate on the split of the cash. Even more, he receives a bandage (if you reach a certain number of bandages you will go out of the game). Now all the used cards are discarded - even those of the players that Chickened Out.

Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot.

The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of real shots.

There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new traitor-based mechanic, as well.

Minimum Players: 4
Maximum Players: 6
Age & Difficulty: 10
Category1: Bluffing
Category2: Negotiation/Diplomacy
Rating: 5
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2005
The Resistance



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Enter Code 127716:



(9) This game is fun, but hope to try using the ability cards next time. Anyone has any other opinions?
2014-03-16 - Kaden

HIDE YOUR IDENTITY OR FIND THE SPIES

The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by MafiaWerewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himselfherself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

Minimum Players: 5
Maximum Players: 10
Age & Difficulty: 13
Category1: Secret Roles
Category2: Deduction
Rating: 5
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2009
The Resistance: Avalon



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Enter Code 202087:


AN ADVANCED DEDUCTIVE SOCIAL GAME

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordreds unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthurs servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.

Minimum Players: 5
Maximum Players: 13
Age & Difficulty: 13
Category1: Secret Roles
Category2: Deduction
Rating: 5
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2012
The Werewolves of Millers Hollow Special Edition



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Enter Code 231445:


SOCIAL GAME OF HIDDEN IDENTITIES

Werewolves of Millers Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is lynched, reveals hisher role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Minimum Players: 8
Maximum Players: 28
Age & Difficulty: 10
Category1: Secret Roles
Category2: Party
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2001
Police Mafia In Between

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Enter Code 293793:


THE GAME OF UNDERCOVER AND SPIES

Minimum Players: 6
Maximum Players: 20
Age & Difficulty: 10
Category1: Secret Roles
Category2: Negotiation/Diplomacy
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2002

Covert Action




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Enter Code 432220:


SOCIAL GAME OF SPEED GUESSING

Covert Action, which handles 4-18 players, is aimed squarely at the Werewolf crowd. Players are part of a covert team (red, blue, green) that must eliminate one member of an opposing team, but your target is a mystery. At the start of the round, players are randomly dealt a card that depicts one of four characters: sniper, agent, cleaner, mole. The sniper of one team must shoot the sniper of another team to win that round. Problem is, you have to figure out who to shoot without being shot yourself.

As for the other characters, the mole is secretly working for one of the other teams, the agent makes the other team lose if he is shot, and the cleaner must make the shot if the sniper isn’t a part of the team. (Two cards are randomly thrown out each round, so a team’s sniper might be out of play. The cleaner needs to figure this out by talking with his teammates, but since all discussion is open, they still need to be covert in their talk.) Members of the winning team (or teams, when three teams are in play) receive a score card, and the first player (or players) to receive four cards wins the game. Teams are randomly determined each round, so your back-up man one round may be your target the next. Covert Action sounds utterly simple, yet is difficult to describe succinctly. I look forward to seeing how Frank makes everything clear in the rules.

Minimum Players: 4
Maximum Players: 18
Age & Difficulty: 10
Category1: Secret Roles
Category2: Real Time
Rating: 2
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2007
Pix



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Enter Code 209900:


TEAM IMAGINATION BASED ON ACCURATE INTERPRETATION

You know how to draw? Good, then PIX is a game for you as it offers a new challenge: drawing with pixels!

You dont know how to draw? Good, then PIX is a game for you as youll draw just as well as anyone with pixels!

Thats the publishers come-on for the party game PIX, in which your drawing skills will be put to the test. During set-up, youll receive a magnetic board, twenty black square pixels and one red pixel; one or two other players will have the same color magnetic board as you. On a round, the players holding one color of boards will be challenged to create a pixellated image of a secret word.

Once the drawing time has run out, each player will reveal her artwork in the hopes that someone will guess what the image is. Both the correct guesser and the player who created that image score points – but heres the catch: Drawings are revealed according to the number of pixels used, so the fewer pixels you use, the more likely you are to show your image first, but the less likely other players are to guess what it is. Well, maybe – perhaps youre an 8-bit wizard and others will decipher your creations instantly...

Minimum Players: 4
Maximum Players: 9
Age & Difficulty: 8
Category1: Party
Category2: Puzzle/Maze
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2012
Ca$h n Gun$: Live



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Enter Code 289734:


A NEW PARTY GAME WITH HAND GUNS

Ca$h n Gun$: Live is a sequel to Ca$h n Gun$, not an extension - although it does come with a bonus special power to extend its predecessor.

8 to 20 players play in a public place where non-players are present. When the referee blows the whistle, all players points their hands (as if they had a gun) towards another player...all this in a public place!

Of course, players are gangsters sharing a lot of money.

Though ostensibly a LARP game, and on the cusp of being outside the scope of BGG, it retains inclusion as a group activity not dissimilar from Werewolf.

Minimum Players: 8
Maximum Players: 20
Age & Difficulty: 10
Category1: Bluffing
Category2: Cards
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2007
Ladies & Gentlemen



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Enter Code 336670:


LADIES AND GENTLEMEN COOPS IN PAIRS TO WIN OTHERS

The unusual and asymmetric game Ladies & Gentlemen brings players into the world of glamour. In teams of two – one playing a man, the other a woman – the players try to pull together the best-looking and most famous couple who will attend the big ball. The gentlemans duty is to make as much money as possible, which the lady will then spend on jewelry, clothes, and exclusive accessories. Each team has its own action cards to carry out its tasks, and the more that the players embody their characters – flirtatious, fashion-obsessed ladies, and rich, arrogant, pretentious gentlemen – the more fun and explosive the game will be!

Minimum Players: 4
Maximum Players: 10
Age & Difficulty: 14
Category1: Party
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2013
CSI Crime Scene Investigation



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Enter Code 261719:


全民邏輯推理桌遊

喜歡看偵探類小說或電影的朋友們都知道,真相總是隱藏在最不起眼的細節上,細節來自於我們最容易忽略的日常用品。私人偵探遇到最苦惱的問題莫過於委託方或目擊者間接口述的誤區,例如目擊者看到遠處冒煙而理解為失火,這讓偵探在破案過程中釀造了不少的障礙。只有敏銳的偵探才懂得去分析哪些是錯誤信息哪些是合理信息,並通過現場遺留物去推理出前因後果。

或許你懂得利用排除法去推理事物,或許你善於通過擦眼觀色去東西事實。然而這對名偵探而言不過皮毛,犯罪現場將引導你從最不起眼的日常用品中破解離奇案件,解析犯罪根源,剖解事實與目擊者所表述的差異,在這裡你可以運用任何一種推理學、心理學及邏輯學進行實操。

完全模擬真實犯罪現場。兇手狡猾作案,目擊者間接表述委託你為其進行破案的遊戲。每次遊戲劇情絕對不會出現重複,兇手將可以選擇超過5000種作案方式進行肆意作案。現實的你是個完美殺手還是個頂級偵探還是個給力證人,將在這款遊戲一一呈現。

Minimum Players: 4
Maximum Players: 10
Age & Difficulty: 14
Category1: Deduction
Category2: partnership
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2013
Good Cop Bad Cop



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Enter Code 013031:


SHOOT THE OPPOSING LEADER TO WIN

Good Cop Bad Cop is a 52 card hidden identity, deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side, grab one of the 2-3 guns on the table, and shoot the opposing leader to win the game.

Minimum Players: 4
Maximum Players: 8
Age & Difficulty: 12
Category1: Secret Roles
Category2: Cards
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2014
The Last Banquet



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Enter Code 507477:


THE CHAOS PARTY

The king is holding a great banquet for all the nobles in the realm so that they can bathe in his splendour. Artists and troubadours will bring the necessary entertainment. It is meant to be a feast that will long be remembered!

The guests attending the feast hall feel the same, for in the corners of the castle deadly plots are being developed. The guests are divided into two factions, with both planning to dismiss the king. One faction plans to smuggle a dagger into the feast hall to open the kings heart to the realm at the right time, while the other faction hopes to give the king renewed motivation with a poisoned drink.

In The Last Banquet, each player is a guest at the feast and needs to help his faction reach its goal and ensure that this will truly be the kings last banquet. The game includes 25 role cards, each portraying a person on the front and listing that persons skills on the back. In addition to The Last Banquet, several other scenarios are provided in the rules that can be played with each of the roles. (GameHeads Oliver Wolf notes, Playing time ranges from 30 minutes up to 90 minutes or more, with more people tending to need more time to play. Also, some scenarios involve more than two factions.) Obstacle cards provide challenges for players to overcome.

When a faction succeeds in its goal, all players who belong to that faction win the game.

Minimum Players: 2
Maximum Players: 25
Age & Difficulty: 10
Category1: Bluffing
Category2: Party
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2012
Legends of the Three Kingdoms



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Enter Code 296112:


PERHAPS THE MOST POPULAR CARD GAME IN CHINESE HISTORY

Legends of the Three Kingdoms (a.k.a. San Guo Sha) is a card game based off the Chinese classical novel, Romance of the Three Kingdoms, and shares many rules with BANG!. The differences are as follows:
1. The Monarch (Sheriff) may get an additional skill related to their kingdom allegiance; players routinely have two powers.
2. Weapons may have their own additional powers.
3. A card to let a player borrow a weapon from another.
4. A card to cancel the effect of other cards.
5. Peach (Beer) may be played by any player when someone loses their last life; there is no exemption of using Peach when there are only 2 players left.
6. The game proceeds counter-clockwise.
7. Reincarnation*: The Dead may return to the game (start with 1 life) when he gets 3 or 4 cards from other players (a player may only give 1 card to the Dead within his round); the risen Dead are not counted to the winning condition.

Minimum Players: 2
Maximum Players: 10
Age & Difficulty: 12
Category1: Cards
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2007
Concept



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Enter Code 063050:


GUESS THROUGH ASSOCIATION OF ICONS

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.

To get others to guess milk, for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for fooddrink and white. For a more complicated concept, such as Leonardo DiCaprio, the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception.

The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

Minimum Players: 4
Maximum Players: 12
Age & Difficulty: 10
Category1: association/thinking
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2013
Telestrations



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Enter Code 017517:


FUN IS ALL ABOUT IT

The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesnt limit creativity! Times up! All players, all at the same time, pass their sketch to the next player, who must guess whats been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on.

Minimum Players: 4
Maximum Players: 8
Age & Difficulty: 10
Category1: Party
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2009
Act Too


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Enter Code 926911:


PARTY GAME WITH GESTURES

Act Too, a.k.a. Mimtoo, is a simple game of miming and gestures that is played in teams. One player on the active team draws both a character card and an action card, then silently acts out the card combination – for example, an electrician dancing the polka. This players teammates have one minute to guess the answer, collecting a card if they do so. The team that collects the most cards wins!

Minimum Players: 4
Maximum Players: 10
Age & Difficulty: 8
Category1: Party
Category2:
Rating: 3
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2012
Mafia de Cuba



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Enter Code 764618:



(8) excellent game is playing with people who are not very serious
2016-01-28 - kaden

LYING, BETRAYAL, DECEPTION, LOYALTY, HIDDEN ROLES, SPIES, THIEVES...

In Mafia de Cuba, each player will take the cigar box, open it and choose to:

Betray and steal some diamonds,
Remain a faithful and honest mafioso, be a driver, or act as an undercover CIA agent.

In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.

Minimum Players: 2
Maximum Players: 12
Age & Difficulty: 10
Category1: Bluffing
Category2: Deduction
Rating: 4
New Copy for sale: Can be ordered
In-store Play Copy: In Store
Year Published: 2015

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